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The Last of Us Part 1 considered every detail, co-directors say - Polygon

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Ahead of The Last of Us 1’s PS5 release, co-directors Shaun Escayg and Matthew Gallant speak on what they added — and what they didn’t — to make the remake shine.

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The reason Nuke struggles so much in performance: there are more polygons on the bolts in the corners than on the entire old container, and everything else is just as needlessly detailed

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